Like in Spore, Spore Evolution makes an important element of the game the player's ability to customize their creature, unlike in Spore however the Customization has had some elements of freedom traded out to allow the Evolutionary Tree to flow naturally. Peace first appears in the Antiquity Stage and is also the hardest to manage in this stage due to the random events often having significant swing on it. In the Stellar and Galactic Stage as the player will find most planets are uninhabitable and will need to either focus their technological growth towards scientific methods to bypass the Ecological Requirements or invest into Terraforming Tools, which are used to make a planet habitable. There is no end goal to the Galactic Stage, the scale of the Galactic Stage is in essence infinite, unlike in Spore reaching the Center of the Galaxy isn't just the main task but is actually just a hurdle as the player can travel to other galaxies establishing intergalactic colonies and expanding across them, the player only then becomes limited by hardware and interest. The following mechanics influence what sort of culture the player has; Science (S), Peace (P), Industry (I), Currency (C), Ecology (E), Fraudulence (F), Order (O), Religion (R), Military (M), Arts (A) & Travel (T) otherwise referred to as the "SPICE FORMAT". But beware, obtaining a relic may cost you more than just gold…. Antiquity Stage - After the player has succeeded in building their species up into a notable city-state they will now begin to have to deal with the world stage, the player will need to compete with city-states and develop an empire, there are many ways the player can go about this much like in 4X Games with their territory based victories. Radial Symmetry, Fur, Wings, Internal Skeleton, etc.). Frozen - A planet that's completely frozen over, this is one of the most inhospitable planetary types and is the lower temperature end of the Goldilocks zone, plants only grow in underground areas where the temperature from the mantle provides enough heat. These factors are important in the Stellar and Galactic Stages when the player is able to terraform planets, during the Modern Stage however the player's main focus are on Soil Grade and Atmosphere, the player needs to balance the pollution of their cities and structures with these two factors, Soil Grade is impacted by Low Grade Product Industries and Agriculture while Atmosphere is impacted by Power Generation and Medium Grade Product Industries, the player can counter these through various means although the player is also free to ignore them which has a knock-on effect to the player's culture. Corruption is generated in the global average when the player has the species perform dubious acts and uses underhanded tactics to expand their species' territory. 10 Years On, Kirby's Epic Yarn Is Still The Pink Puffball's Finest Outing, Steve's Smash Bros. Side Special Is Super Cheap, Atari Shows Off Concept Art For Its New Hotels, And It All Looks Insane, Fast-Paced Stealth Action Game Quantum Replica Announced For Switch. Food directly ties into the size of the player's species population, the more Food the species has the higher the species population can reach, the player is able to organize members of the species during the Creature Stages to go look for food in various areas of the map, in Civilization Stages the player will instead need to build and maintain farming complexes that produce food although require less members of the species to operate than the foraging of the earlier stages, lastly in the Space Stages Food is acquired through a similar method although the player simply needs to allocate construction of Farming Complexes and ensure the planet has enough power to provide to the farming complexes, if automated. It should be noted that the player can only enter the creature editor when they've amassed Gene Points, these are points independent from anything else in the Evolutionary Tree and are gained passively based on the player's species population and also can be gained through certain Random Events. S.I.M. Spore Evolution is an upcoming Simulation-Strategy Game for the PC, Nintendo Switch, Xbox One & PlayStation 4. Exploration is also gained critically through Random Events and is heavily tied to them. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Culture determines the aesthetic design of structures in the player's species society as well as the behaviour of the creatures, specialities in later Stages and focus towards certain resources. Mineral Spice is the only instance where Dual-Spices can occur, this is where two spices of different colours appear simultaneously making it easier to harvest both, in addition Mineral Spices have the highest grade of the three in part due to their limited access. In addition the variety of the food can determine in early stages what sort of diet the player's species has, diet is much more fluidic in the Invertebrate and Oceanic Stages with the player freely being able to shift between Herbivore, Omnivore and Carnivore, however as the player evolves into the Amphibious and Terrestrial Stages their decision becomes more set in stone with the ability to change from one food type (even when both food types are under the same general umbrella of Herbivore or Carnivore) taking several generational cycles for it to become fully effective.