Additionally, now it will inflict some gunhit (flinch) effect on the enemies, improving the feedback of hitting them. About the Store UI, with new types of items now available in the store compared to its launch, mercs can have a hard time finding the items they want. What's new. Sep 29. Fixed an issue with the Teslauncher where the bruning VFX would play continuously on EDARs, Sirens, Bloats, and Husks.
The skill is totally reworked.

Epic, Epic Games, the Epic Games logo, Fortnite, the Fortnite logo, Unreal, Unreal Engine, the Unreal Engine logo, Unreal Tournament, and the Unreal Tournament logo are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. Work seen elsewhere at Eurogamer, Gamereactor and Nintendo Enthusiast. This time, the developer is bringing the Hellmark Station map to Killing Floor 2, and it’s new level based on London’s King’s Cross train station. Alt-fire launches an electricity orb in a straight direction that zaps Zeds within proximity of the orb and bursts on contact. New posts Latest activity. Fixed a number of collision volumes throughout the level that were blocking player movement away from the visible obstacles. Your kills during Zed time generate a toxic explosion that damages and poisons Zeds. Fixed an issue where the Blunderbuss keeps firing cannonballs when the player holds down fire. Support Links.

Fixed an issue with the Obelisk effect where the heal self notify would remain active on the screen during the entirety of the effect. Fixed an issue where the Blunderbuss cannonballs were dealing inconsistent damage based upon positioning of the cannonball in relation to the player pawn. Killing Floor 2 is still getting updates four years after launch, and developer Tripwire Interactive doesn’t seem to be stopping anytime soon.

Fixed an issue when the Space Pirate outfit was equipped to Lt. Bill Masterson where the environment was visible through the neck. Fixed an issue with the Mine Reconstructor where the liquid would remain on the barrel after a charged shot. This is a paid DLC weapon. Killing Floor 2 is still getting updates four years after launch, and developer Tripwire Interactive doesn’t seem to be stopping anytime soon. Tripwire deemed the large sweeping arches and glass roofed entrance of King’s Cross as a great horror location. Fixed an issue where multiples of the same items were being granted to users in specific circumstances.

Addressed some server side log spam that was being produced from logging to identify more information in regard to the phantom player issue. Fixed an issue with canceling C4 detonation animations through weapon swaps that could result in unintended C4 detonation and self damage and or killing.

The stumble rate of the direct hits was increased in order to improve the utility of the weapon. Fixed an issue where the Dual HRG Buckshot would not show the 3p animation when reloading. All rights reserved. Non-US transactions through Epic Games International, S.à r.l. Support Links. Fixed an issue where the client log was spammed with a map preview line while waiting in the lobby of a match. Terror in the streets of London, an invasion has commenced in the bowels of King’s Cross Station! Up to 12 mines can be placed at a time, and alt-fire detonates all of them. 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The damage and freezing capability has been adjusted to be slightly more impactful to the enemy hitted with the projectile than to the enemies affected only by the explosion. Fixed an issue with the Mine Reconstructor where the interrupt notifies during the detonation animation were not triggering, forcing players to complete the animation before attempting any other action such as reloading. An alteration of the Microwave Gun that releases a beam of electricity that arcs to nearby enemies. Fixed an issue with the Compound Bow Cryo Arrows drifting within the sights when shifting the weapon side to side. Fixed an issue with the HX25 pellets no longer having impact and explosive audio. New posts Search forums. Killing Floor ©2009-2020 by Tripwire Interactive. Rising Storm 2 Discord Killing Floor 2 Discord Espire 1 Discord Maneater Discord. What's new. Fixed a number of LOD issues throughout the map. Yoshiro; Sep 29, 2020; 1,497 6 Epic Game Store Killing Floor 2 Playstation 4 Steam XBox One Continue… Killing Floor 2 Fall Update: Infernal Insurrection Is Here! Break into Hellmark Station, the very origin of the chaos, and face whatever force you encounter there, perhaps you may find a way to use their power against them. Fixed an issue where both Medic Zed Time skills were able to damage Zeds through walls. Forums. Tripwire Interactive has released the Killing Floor 2 update 1.45 today, adding the “Infernal Insurrection” event description as well as details on a new map, new weapons, new skins, and new daily objectives in addition to the improvements and bug fixes. The controller’s “Switch Weapon” hotkey will alternate between all primary, secondary and melee weapons without including the single version of the 9mm and the knife. Log in. Members. Already invited friends are now skipped when scrolling past them. Fixed an issue where the Trader Path would guide players through walls and other physical objects. A cornerstone of the team’s updates has been its seasonal map additions, and 2020 is no different. When he's not gaming, Ben spends his time listening to way too much Guns N' Roses, watching football and probably eating somewhere. It serves as a massive crowd controller for the survivalist, with the capacity to easily inflict the EMP affliction on multiple enemies. In short, the Patriarch got salty that zombies invaded London, (because he wants world domination of course) and he decided to sort them out himself. Fixed an issue with the Seal Squeal dealing damage to ZEDs through walls and closed doors. We focused on improving the self-defense capacity of this weapon, so the direct damage and the damage over time was slightly boosted. Tripwire went for a hellish theme, and when mixed with the more grounded nature of a London Station, it makes for a solid Killing Floor location. AUDIO : English, French, German, Spanish - Spain, Spanish - Latin America, Russian, Japanese, TEXT : English, French, Italian, German, Spanish - Spain, Polish, Russian, Spanish - Latin America, Chinese - Simplified, Chinese - Traditional, Korean, Portuguese - Brazil. A cornerstone of the team’s updates … Fixed an issue where in certain areas in Black Forest Zeds were unable to attack players, Fixed an issue where in certain areas in Desolation Zeds were unable to attack players. The gas heals all players within the radius for 15 health points. Our goal here is to keep the tactic a viable tool, but removes the exploitative nature, happy hunting mercs! Wander inside the Ashwood Asylum and witness the haunting halls filled with countless, creepy creatures ready to hunt you down. Fixed an issue with the ammo count in the Trader Pod not accurately reflecting Support weapon ammo counts when using the High Capacity Magazine skill. This gas also heals players. Premium Halloween Ticket Bundles come in three sets of tiers: Silver – 10 Premium Seasonal Tickets and 1 Bonus Golden Seasonal Ticket, Gold – 20 Premium Seasonal Tickets and a 3 Bonus Golden Seasonal Tickets. Some of the existing search/filter categories are adjusted and some new ones are added, Damage (per direct hit) increased from 20 to 27, Damage over time duration increased by 100%. Return to Nuked to save Kevin Jr. with the help of Dr. Ogada Buyu. Fixed an issue with phantom players taking up slots on servers indefinitely. Fixed a visual issue with the Blunderbuss where the cannonballs were not appearing during Zed time. The knockdown triggered when jumping on an enemy has now a cooldown that prevents it from abusing the stomp mechanic. Fixed an issue with the Heal grenade healing players through walls and closed doors. Tripwire Interactive, the developer of Killing Floor 2, just released a new update that brings in tons of new content including the new Infernal Insurrection event along with new maps, new weapons, and more.The new event takes place in London, where the chaos originated. Before, the only way to reload the slung was trying to shoot it with the alt-fire button, and sometimes that caused it to shoot when trying to reload and to reload when trying to shoot. Fixed an issue with the Minigun where running would be prioritized over other actions.
Members. It is a heavy machine gun with a high rate of fire and sustained damage. Fixed some collision volumes with some of the spikes which were allowing players to enter into them. Log in.

Outside of the map itself, the developer took some time to think about how the location fits into the lore. Fixed an issue with the HMTech-Grenade launcher dealing damage to ZEDs through walls and closed doors. Fixed an issue where the welder would stop recharging preventing the repair of escorted drones and stopping game progression. Freelance Writer. Burn, electrocute, or just slay the enemies as you prefer, but be sure you clean the station out of demons! Compatible with Survival, Weekly and Endless Game Modes. Fixed an issue with the moving speed restrictions for shooting applying during the windup instead of the windup moving restrictions which were only applying while ADS. It rewards the offensive skills and the capacity of killing zeds during the ZED TIME, granting extra damage and healing that can even spread as a chain reaction. The team didn’t want to simply port it over though, so they took the London setting and created something new.

The team brainstormed ideas on tying it into previous events within Killing Floor 2, but the “fantastical elements of the infernal setting” steered them away from this concept.